一些关于CARLA的笔记。

部分信息需要核实,或部分内容仅为助记,或者版本更迭后有所变化。

Coordinate Systems

  E N W S Convert  
my definition(A) 0 90 180(-180) -90   right hand
carla compass(B) 90 0(360) 270 180 90 - B = A left hand
carla yaw(C) 0 -90 -180(180) 90 -C = A left hand
legacy(D) -90 0 90 -180(180) D + 90 = A right hand
carla transform +X -Y -X +Y    

Center of Mass

https://github.com/carla-simulator/carla/issues/4487

Wheel Index Definition

https://carla.readthedocs.io/en/latest/python_api/#carlavehiclephysicscontrol

Other

https://carla-assets.s3.us-east-005.backblazeb2.com/20221201_5ec9328.tar.gz

https://leaderboard.carla.org/

https://eval.ai/web/challenges/challenge-page/2098/overview

https://eval.ai/web/challenges/challenge-page/1856

https://www.nuscenes.org/nuplan

  • carla配置文件 修改配置文件来永久改变渲染设置,路径一般在CARLA安装目录的Config文件夹下,例如:
    [SystemSettings]
    r.ViewDistanceScale=0.1
    r.SkeletalMeshLODBias=5
    r.ShadowQuality=0
    r.LightFunctionQuality=0
    r.TextureQuality=0
    r.FilterQuality=0
    r.Streaming.MipBias=4
    r.MaxAnisotropy=0
    r.Streaming.LimitPoolSizeToVRAM=1
    r.Streaming.PoolSize=200
    r.Foliage.DensityScale=0
    r.LandscapeLODBias=3
    r.MotionBlurQuality=0
    r.AmbientOcclusionLevels=0
    r.AmbientOcclusionRadiusScale=0.1
    r.DepthOfFieldQuality=0
    r.RenderTargetPoolMin=400
    r.LensFlareQuality=0
    r.SceneColorFringeQuality=0
    r.EyeAdaptationQuality=0
    r.BloomQuality=0
    
  • 关闭无关地图细节
    有时候,简化地图或使用特定设计的低复杂度地图也可以显著提高性能:
    # 使用一个基础的测试地图
    ./CarlaUE4.sh /Game/Maps/Minimal
    

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